Planning
One of our goals for Flood-It! is to design levels that increase in difficulty at a pace that will keep users engaged. We want Flood-It! to live up to its claim of being a "simple yet addictive puzzle game". Which strategies would you use to actionably reach this goal?
Research best practices from reputable sources
See how other games increase difficulty
Survey users to find out what games they find addictive
Use some trial and error to vary different aspects of the gameplay
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